Goal
Design a UI system that preserves immersion while improving navigation, orientation, and decision-making.

An accessible UI system for an open-world indie game.
Land of the Forgotten is an open-world indie game project where the focus was on designing an accessible and immersive UI system. The interface was developed to support player navigation, orientation, and decision-making without disrupting the atmospheric tone of the game. Grounded in WCAG 2.2 principles and inclusive design practices, the project explores how accessibility can be seamlessly integrated into game UI to enhance both usability and player experience.
Design a UI system that preserves immersion while improving navigation, orientation, and decision-making.
Balancing immersion with usability by creating an interface that feels native to the game world while remaining readable, intuitive, and accessible.
Delivered an accessibility-driven UI that enhances immersion while improving clarity, resulting in a more intuitive and inclusive player experience.
Other Works