Mixed-reality navigation system showing directional arrows guiding a user to locate everyday objects indoors

Recall AR

A mixed-reality wayfinding prototype exploring memory support and object-finding.

I designed, developed and evaluated a mixed-reality wayfinding prototype that used spatial cues to guide users towards misplaced household objects.

Role
UI/UX Designer
Focus
Mixed-reality navigation, spatial UI, accessibility, cognitive support design, user research
Toolkit
Unity (Meta Quest 3), Figma, SPSS, usability testing
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Goal

Design a mixed-reality system to explore spatial-memory support and object-finding in indoor environments.

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Challenge

People experiencing early-stage cognitive decline may struggle with spatial recall and locating everyday objects, while existing tools are not always designed around these needs. The system required clear yet non-intrusive cues, balancing visual, audio and spatial interaction without increasing cognitive load.

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Outcome

The prototype was evaluated with older adults to assess usability, task success, interaction pacing and cognitive load. Iterations improved navigation clarity, reduced interaction friction and supported clearer task guidance.

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Key Screens